Valtech blandt verdens mest demokratiske firmaer

Valtech er af organisationen Worldblu blevet rangeret som een af  verdens mest demokratiske virksomheder.

WorldBlu er en global bevægelse for demokrati på arbejdspladsen, og organisationen har selv hæftet en undertitel på navnet: Freedom at work.

WorldBlu tilbyder en certificering, hvor virksomheder bliver bedømt på en række demokratiske parametre. 52 virksomheder er blevet certificeret i år – heriblandt danske Valtech.

I forlængelse af vores certificering, deltager vi på konferencen Worldblu Live 2011, der afholdes 19. – 20. maj i San Francisco. Følg med her på siden for opdateringer fra konferencen, samt på facebook og twitter.

Og du kan i følgende video høre Traci Fenton, founder af Worldblu, fortælle mere om, hvorfor hun startede organisationen og hvad organisatorisk demokrati og frihed på arbejdspladsen betyder.

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Kom 360 grader rundt om E-marketing Konferencen 2011

Valtech var sponsor på E-marketing Konferencen 2011, arrangeret af FDIH/DRRB. Martin Stahl, Senior Consultant hos Valtech, holdte på dagen et velbesøgt indlæg om Multichannel Marketing og de digitale muligheder i en social og mobil verden.

http://www.vimeo.com/22438464

Skriv dig op til at modtage vores eventkalender her på siden (øverst højre kolonne) og modtag invitationer til vores events og bliv opdateret på de seneste trends inden for digital marketing.

Valtech taler ved dette års e-Marketing Konference (FIDH)

Valtech taler ved dette års e-Marketing Konference (FIDH)

I morgen taler Valtech om hvorfor Morten Albæk kan have ret sin i kritik af reklamebureauerne og hvordan vi der arbejder med digitale marketingløsninger, bør indtage en mere dominerende rolle i fremtidens brede markedsføring. Det gælder både os der arbejder på de digitale bureauer og alle de marketingchefer og e-commerce managers, der dagligt arbejder med bruger-adfærd, salg og marketing ude i virksomhederne.

Det hele handler om hvorfor og hvordan virksomheder kan udvikle services, der understøtter eksisterende interesser og behov – om hvorfor reklamebudgettet skal bruges mere aktivt i udvikling af digitale services i stedet for at opfinde nye behov og såkaldte ”sjove” TV kampagner der skal få os til at grine – og intet andet.

Det handler om at vi som virksomheder skal lære vores kunder bedre at kende, i stedet for blot at tænke på one-time salgsknald og image. Kunderne er jo loyale nok – bare de bliver behandlet ordentligt.

Det er komplekst at behandle kunder ordentligt. Det skal gøres igennem personaliserede kanaler, såsom behavioral targeting, dialog og opdaterede CRM systemer.

Der er derfor ingen undskyldning mere – det hele skal samles i én central kundedatabase, der opsamler viden om kundens adfærd både i de enkelte sociale kanaler, i den virkelige mobile verden og på websitet.

Derfor kan vi som digital branche tilbyde en sammenhængende kundeoplevelse, både når det handler om indspark i forhold til købsadfærd og konkret i forhold til handel i den enkelte detailbutik.

Skriv dig op til at modtage vores eventkalender her på siden (øverst højre kolonne) og modtag video, billeder, præsentationer, m.m. fra dagen.

E-marketing Konference 2011

Valtech er sponsor og indlægsholder på årets E-marketing konference, arrangeret af FDIH og DRRB. Konferencen afholdes 12. april 2011 i DGI-byen i København.

Konferencen er årets begivenhed for e-handlere og marketing ansvarlige/medarbejdere, der er åbne for at se nye muligheder i det digitale marketing mix. Du kommer til at kunne dele idéer og erfaringer med e-handelsvirksomheder, digitale marketingeksperter og social media guruer, der allerede har bevist, hvordan de digitale marketing ressourcer kan optimeres til at opnå endnu flere konverteringer til salg i digitale kanaler.

Martin Stahl, Senior Consultant hos Valtech, vil på dagen give deltagerne indblik i hvordan de bringer deres virksomhed i front i forhold til at skabe både øget salg og kundeloyalitet via samspillet af online og offline strategier.

Hold løbende øje med denne side for præsentationer, billeder, video, m.m. fra selve dagen, så du også kan holde dig opdateret!

Konferencen er årets begivenhed for e-handlere og marketing ansvarlige/medarbejdere, der er åbne for at se nye muligheder i det digitale marketing mix. Du kommer til at kunne dele idéer og erfaringer med e-handelsvirksomheder, digitale marketingeksperter og social media guruer, der allerede har bevist, hvordan de digitale marketing ressourcer kan optimeres til at opnå endnu flere konverteringer til salg i digitale kanaler.

The Best of SXSW Interactive 2011

SXSW Interactive for the uninitiated is a 5 day event held in Austin, Texas where the very latest in digital thinking is discussed by over 40,000 digital ninja’s over 10 sites across this awesome city. Zuckerberg, Shirky, Sterling, O’Reilly, Gates, Jobs to name a few have all provided keynote speeches in past years.

SXSW Backdrop

This year, I (Jonathan Astor) was there to savor the experience and lap up priceless knowledge on current and future trends. Over the course of the following weeks, I will share key trends and insights with you. Be prepared for a few surprises along the way, as our resident social business dynamo (kind of like that title) also managed to interview some industry legends and techies.

Valtech Interviews

Key trends covered in future posts: augmented reality – gimmick or reality?location based services – will life become one big check in? The ’Thank You Economy’ and corporate humanization, gamification and Web3.0. I have also uploaded some pics from SXSW to Valtech on Flickr, if you fancy. Virtual gift possibly for the first person who can count correctly the QR codes in our photostream :-)

//email jonathan.astor@valtech.dk with your answer.

http://www.flickr.com/photos/valtech/

Social is so yesterday…..

Ok that’s a bit of an overstatement however according to Seth Priebatsch, the founder of now Google backed location based service (LBS) SCVNGR and Silicon Valley sweetheart, we are through creating a ‘social layer’ facilitated by Facebook’s Open Graph but rapidly constructing a ‘game layer’ facilitated by rapidly emerging LBS’s such as Foursquare and Gowalla. As far as consumer engagement funnels are concerned, the social and gaming layer will work harmoniously together complementing each other. Whilst the former (social) connects us to each other, the latter (game) influences us to actually transact in the real world, utilizing gaming mechanics and a rewards based system such as virtual gifts. In Fig.1 below we see how social networking sites such as Facebook, Twitter and the usual suspects take us only so far down the funnel, its only when a gaming mechanic kicks in, that a physical action occurs and that’s powerful for anyone in the business of influence or behavioral change.

The 'Game Layer' drives real world action.

SCNGR’S founder keynoted at this year’s SXSW Interactive festival in Austin, Texas attended by over 40,000 nerds, VC’s, Silicon Valley startups, digital media folk and Valtech Denmark’s own ninja Jonathan Astor all geeking out together on the very latest thinking on all things interactive. SCVNGR is a (LBS) like Foursquare/Gowalla but on steroids, not only can you check-in to venues but participants can also leave challenges behind for peers to complete and pick up points and badges. Seth demonstrated quite ably how check-ins at physical venues can generate commercial success however this is ameliorated once you add further challenges to the equation and that’s the whole point of SCVNGR, its more than just a check-in concept and there’s more to the game hence its stickier and then some. Others to have graced SXSW Interactive in years gone by have been the likes of Jobs, Gates, Zuckerberg, the Foursquare founders to name a few. SXSW is a big deal that’s what i’m trying to say.

SXSW 2011

I digress. As being social is such an inherent human behavioral pre-disposition, so is gaming . We’re born to be social, we’re also wired to game from birth. Seth proceeded to demonstrate that a game layer applied to education, customer acquisition, loyalty and even global warming will be instrumental in overcoming obstacles faced in attempts to make them more effective. Take schools, currently based on an antiquated grading score or a ‘broken game’, as he puts it, where you can lose too easily and based on a negative points system where you pass or fail breeding winners and losers – and that ain’t right. No child should be made to feel like a failure. Introduce a positive game layer, where you gain badges for achievement or an improved avatar as you proceed to the next level, breeds just winners as you can’t lose, its simply about the time it takes to get from one level to the next. This turns a negative game into a positive one and eradicates failure and furthermore may well engage kids to a higher degree by applying the cultural practices of their digital lives into the less engaging and more staid ‘classroom’ experience. School is a game just a poorly designed one. How many other institutions or corporations are in the ‘broken game’ category that this applies to?

The Game applied to your sector

The game layer can also be applied to customer acquisition as a rewards based system and level progression dynamic can keep customers’ loyal and returning to a brand’s digital/physical spaces time and time again, similar to Amex’s card system where you can graduate from colour to colour or the airmiles system. The key drivers to an effective game are ‘communal gameplay’, that’s the social aspect – ‘a free offer’, that’s the reward and a ‘countdown’, so offers are time limited to encourage immediate uptake. These are the exact ‘game’ drivers to $15 billion dollar valued Groupon’s crowdsourced platform’s success, as dissected by Seth. Other mechanics would be providing stakeholders with status. Check out Microsoft’s Most Valued Partner Programme that rewards their most engaged advocates with a title or exclusive badge or Starbuck’s that automatically enters its Foursquare mayors into the ‘Starbucks Society’. Not only does this drive loyalty but also positive word of mouth – who isn’t going to tweet or post about this?

Badgeville

Our 21 year old check-in champ would have you believe that the game layer can also solve global warming, he gives no evidence of this however it reminded me of  a story I heard a while back about an electricity supplier who used a game of sorts to help reduce its customers consumption. Customers were advised on their bill not only of their total consumption for the period, but also that of their neighbours. They were presented with a leaderboard with those at the top being the ones who consumed the least power. On receiving their next bill those performing poorly initially now started turning off their lights as they should do,  and consumed less power . However initial leaders started performing worse and dropped down the leaderboard. The lesson here is that a gaming mechanic works but needs to be complemented by a rewards system, or better still immediate gratification in order to incentivize folks to keep performing or transacting for a sustained period of time, not just once or twice. This is an awesome example of the social and gaming layer working in synch and that’s what the digital savant is telling us. The social being connecting people together and driving community around electricity usage levels, the leaderboard and rewards system being the game layer. One without the other may weaken the ability to influence at the most critical points of the engagement funnel. Bring on the game layer and things get done, not only passed around, posted, tweeted, retweeted, that in their own rights essential, however in isolation less potent.

Seth got my mind wondering into its creative faculty. Imagine if you apply this logic to pharma or healthcare, one of many of  Valtech’s specialisms. A newly diagnosed diabetes patient starts treatment paying 100% of their medical care themselves. However as he/she starts building points and badges checking in to gyms, eating well, injecting and testing properly, their costs spiral downwards, potentially to zero. Therefore you get rewarded for taking care of yourself and penalized for not following doctors orders. Somebody stop me please.. how about other client sectors?. I’m sold it makes sense. Life could well prove to be one big check-in .Wanna play?

Multi-channel marketing starts and ends with customer needs

We recently participated in a morning seminar with Apsis, provider of a leading email marketing tool. Martin Stahl, senior consultant, gave his view on the approach to supporting good customer experience across the multiple touchpoints. Anders Frankel, CEO and founder of Apsis, gave insight into latest email marketing trends.
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